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editorGlobalsBehavior

Class: Behavior

A behavior is a "mini-tool" to be combined and re-used by different tools. It consists out of a small interaction/display/logic compound and has an interface similar to tools.

Hierarchy

  • Behavior

Index

Methods

Methods

continueInteraction

continueInteraction(mappingResult: any, interactionData: IInteractionData): void

Defined in src/tools/Behavior.ts:13

Parameters:

Name Type
mappingResult any
interactionData IInteractionData

Returns: void


finishInteraction

finishInteraction(mappingResult: any, interactionData: IInteractionData): void

Defined in src/tools/Behavior.ts:17

Parameters:

Name Type
mappingResult any
interactionData IInteractionData

Returns: void


startInteraction

startInteraction(interactionData: IInteractionData): void

Defined in src/tools/Behavior.ts:9

Parameters:

Name Type
interactionData IInteractionData

Returns: void