Class: Behavior
A behavior is a "mini-tool" to be combined and re-used by different tools. It consists out of a small interaction/display/logic compound and has an interface similar to tools.
Hierarchy
- Behavior
Index
Methods
Methods
continueInteraction
▸ continueInteraction(mappingResult: any, interactionData: IInteractionData): void
Defined in src/tools/Behavior.ts:13
Parameters:
| Name | Type |
|---|---|
mappingResult |
any |
interactionData |
IInteractionData |
Returns: void
finishInteraction
▸ finishInteraction(mappingResult: any, interactionData: IInteractionData): void
Defined in src/tools/Behavior.ts:17
Parameters:
| Name | Type |
|---|---|
mappingResult |
any |
interactionData |
IInteractionData |
Returns: void
startInteraction
▸ startInteraction(interactionData: IInteractionData): void
Defined in src/tools/Behavior.ts:9
Parameters:
| Name | Type |
|---|---|
interactionData |
IInteractionData |
Returns: void