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editorGlobalsIMeshAnchor

Interface: IMeshAnchor

A IMeshAnchor is a stable reference to a certain position in a mesh. Stable meaning that even if the mesh changes (and e.g. surfaces are replaced), the anchor tries to stay correct. Whenever possible, anchors should be used instead of referencing surfaces, edges or points directly, as they may become invalid at any time.

Hierarchy

IAnchor

IMeshAnchor

Implemented by

Index

Methods

Methods

clone

clone(): IAnchor

Inherited from IAnchor.clone

Defined in src/model/data/Concepts/Anchors/IAnchor.ts:30

Anchors should be able to create a clone which can then be used in addition to this instance. This means: 1. The whole anchor chain must be cloned, as one single anchor may only be used by one "user" 2. Referenced model elements must not be cloned, rather, in the end, there should be two anchors with similar structure referencing the same model element.

Returns: IAnchor


destroy

destroy(): any

Inherited from IAnchor.destroy

Defined in src/model/data/Concepts/Anchors/IAnchor.ts:41

Once an anchor is not used anymore, it should be destroyed in order to prevent memory leaks (as anchors might bind to other events and this prevents garbage collection).

The destroy() call must unbind from all events to remove all references to the anchor, but first make sure that no one listens to the anchor's own events to prevent wrong usage.

A destroyed anchor must not be valid anymore, and must not be used anymore.

Returns: any


getChangeEventEmitter

getChangeEventEmitter(): IPublicEventEmitterInterfaceIAnchorChangeEvent

Inherited from IAnchor.getChangeEventEmitter

Defined in src/model/data/Concepts/Anchors/IAnchor.ts:22

Changes of the getTargets can result in an onChange event of the anchor.

Returns: IPublicEventEmitterInterfaceIAnchorChangeEvent


getInMeshTarget

getInMeshTarget(): MeshElement

Defined in src/model/data/Concepts/Anchors/AbstractMeshAnchor.ts:16

Returns: MeshElement


getIsValid

getIsValid(): boolean

Inherited from IAnchor.getIsValid

Defined in src/model/data/Concepts/Anchors/IAnchor.ts:68

Whether this instance is valid, a.k.a. has a valid target assigned and points to something useful within that target. IModelElementDependencyDefiner might invalidate if the target changes.

If the IModelElementDependencyDefiner does not need a target, it can be valid even without having one defined.

Validity should be lazily evaluated and not destructive action should be (automatically) taken if the anchor is invalid. Only high level control classes (Realizers, Tools, BoxelCSG) should clean up invalid anchors and model elements. An anchor becoming invalid should not trigger any events.

Returns: boolean


getMesh

getMesh(): Mesh

Defined in src/model/data/Concepts/Anchors/AbstractMeshAnchor.ts:15

Returns: Mesh


getTargets

getTargets(): IModelElement[]

Inherited from IAnchor.getTargets

Defined in src/model/data/Concepts/Anchors/IAnchor.ts:55

The targets this IModelElementDependencyDefiner points to. This means that the IModelElementDependencyDefiner itself depends on some specifics of the target IModelElements.

Usually, there will be one target. Some implementations, however, may define zero or multiple targets.

Returns: IModelElement[]